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The Augmented Reality (AR) and Virtual Reality (VR) Market will grow by $ 125.19 billion during 2020-202 The augmented reality (AR) and virtual reality (VR) market size was $37.0 billion in 2019, and it is expected to reach $1,274.4 billion in 2030, while progressing at a CAGR of 42.9% during 2020-2030. This can be owed to the increasing adoption of the AR and VR technologies in the gaming, entertainment, education, tourism, and healthcare sectors NEW YORK, Oct. 13, 2020/PRNewswire/ -- One of the major reasons behind the huge 42.9% CAGR that is set to be witnessed in the global augmented reality (AR) and virtual reality (VR) market between..

The global virtual reality market size was valued at USD 15.81 billion in 2020 and is expected to grow at a compound annual growth rate (CAGR) of 18.0% from 2021 to 2028. Virtual Reality (VR) is a digitally created experience where a three-dimensional environment is simulated with the real-world. The technology offers an immersive experience to the viewers with the help of VR devices, such a The global AR and VR market is expected to grow to $209.2 billion by 2022. Global VR video gaming revenues are expected to reach $22.9B in 2020. There are more than 171M VR users worldwide The global augmented reality market size was valued at USD 17.67 billion in 2020. It is expected to expand at a compound annual growth rate (CAGR) of 43.8% from 2021 to 2028. The rising demand for remote assistance and collaboration from enterprises that assist in workflow management and optimization is expected to propel market growth The augmented reality (AR) market is projected to grow from $6.12 billion in 2021 to $97.76 billion in 2028 at a CAGR of 48.6% in forecast period 2021-2028 HOME (current) INDUSTRIE

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$125 Billion Growth in Global Augmented Reality (AR) and

The global AR/VR market in the healthcare industry is expected to grow to nearly $11 billion (more than $5 billion in North America) by 2025, a compound annual growth rate of more than 36% This report includes our 2019-2023 forecasts for VR and AR users in the US, along with an analysis of the forces shaping the growth of these technologies. E-Mail Chart Download KEY STAT: This year, 58.9 million people in the US will use VR, and 93.3 million people will use AR at least once per month Research Methodology The global virtual reality market size was estimated to USD 4,092 million in 2018 and projected to witness rapid growth at a CAGR of 33% during the forecast period. Rising demand for virtual gaming and growing adoption of VR&AR devices by consumers are the key factors that are driving the global VR market The global virtual reality (VR) market size was USD 3.10 billion in 2019 and is projected to reach USD 57.55 billion by 2027, exhibiting a CAGR of 44.3% during the forecast period. The rising application of virtual reality across industries such as healthcare, automotive, manufacturing, entertainment and more is driving the market

AR and VR Market Global Industry Trend, 203

AR and VR Market Set to Witness Huge Growth Through 2030

The global augmented reality (AR) and virtual reality (VR) market is projected to account for a revenue of $1,274.4 billion in 2030, rising from $37.0 billion in 2019, progressing at a robust CAGR.. With AR/VR market revenues forecast to grow to around 19 billion dollars by 2020, many of the world's biggest tech companies have begun to allocate significant resources into developing products of.. Zion Market Research 14) Orbis Research. Orbis Research predicts augmented reality to grow at a CAGR of 77.7% until 2022, to be valued at $165 billion.. 15) IDC. IDC predicts that AR/VR will. Press release - The Insight Partners - Augmented and Virtual Reality (AR VR) in Aviation Market 2021 Key Players - Aero Glass, Bohemia Interactive Simulations, EON Reality., Facebook Technologies.

AR and VR Market Set to Witness Huge Growth Through 2030: P&S Intelligence USA - English USA - English News provided by. P&S Intelligence Oct 13, 2020, 05:30 ET. Share this article. Share this. The global AR and VR display market size was valued at USD 994 million in 2021 and is projected to reach USD 5,102 million by 2026. It is expected to grow at a CAGR of 38.7 According to this latest study, the 2020 growth of AR and VR Lens will have significant change from previous year. By the most conservative estimates of global AR and VR Lens market size (most likely outcome) will be a year-over-year revenue growth rate of XX% in 2020, from US$ 290.5 million in 2019. Over the next five years the AR and VR Lens market will register a 15.2% CAGR in terms of. AR and VR Software Market Report also focuses on some of the key growth prospect, including new product launches, M&A, R&D, joint ventures, collaborations, agreements, partnerships, and growth of the key players functioning in the market, both in terms of regional and global scale. Analysts forecast the Global AR and VR Software market to grow at the Highest CAGR during the forecast period.

Rapid Growth in Virtual Reality (Vr) In Gaming and AR in Gaming Market Compound Annual Growth Rate (CAGR) husain May 15, 2021. 2 . COVID-19 has influenced each part of life comprehensively, this has brought along some changes in economic situations. Garner Insights has recently added a new report to its vast depository titled Global Virtual Reality (Vr) In Gaming and AR in Gaming Market. The. The market size of AR and VR is forecast to hit $18.8 billion in 2020 (Statista, 2019). From 2020 to 2027, the compound annual growth rate of the virtual reality market is 21.6 percent (Grand View Research, 2020). 5.5 million units of AR and VR devices are set to be further shipped to customers worldwide in 2020 (Statista, 2020) Global AR Gaming Market Report 2020 - Mobile AR Gaming Market Projected to Grow at a 41.9% CAGR to Reach $21.7 by 2027. Retrieved from Cision; Deloitte (2016, August). Technology in the mid-market. Retrieved from Deloitte; Digi Capital (2017). After Mixed Year, Mobile AR to Drive $108 Billion VR/AR Market by 2021. Retrieved from Digi Capita While AR is still over a decade away from achieving its full market potential, technological advancements in the space industry have accelerated the market studied over the past two years. The increasing availability of content and the launch of developer tools, such as ARKit, drive this segment's growth. Also, the increasing adoption and availability of cloud have been major drivers for the. Such simulation based leaning is expected to create an opportunity for the growth of the automotive AR and VR market in future. Development of HUD system to enhance safety. Augmented and virtual reality technology is currently being used to supplement safety features in vehicles. Furthermore, in May 2017, Continental introduced a prototype AR-HUD system for assisting drivers that works by.

New estimates from IDC expect total revenue for VR and AR to grow from $5.2 billion in 2016 to more than $162 billion in 2020 Global Automotive AR and VR Market Size & Y-o-Y Growth Analysis 6.1.1. North America 6.1.2. Europe 6.1.3. Asia Pacific 6.1.4. Middle East & Africa 6.1.5. South America 7. Global Automotive AR and VR Market Analysis and Forecast, by Type 7.1. Introduction and Definition 7.2. Key Findings 7.3. Global Automotive AR and VR Market Value Share Analysis, by Type 7.4. Global Automotive AR and VR.

Virtual Reality Market Share & Trends Report, 2021-202

  1. Over the next five years the AR/VR Software market will register a xx% CAGR in terms of revenue, the global market size will reach US$ xx million by 2026. This report presents a comprehensive overview, market shares, and growth opportunities of AR/VR Software market by product type, application, key players and key regions and countries
  2. NEW YORK, Oct. 13, 2020 /PRNewswire/ — One of the major reasons behind the huge 42.9% CAGR that is set to be witnessed in the global augmented reality (AR) and virtual reality (VR) market between 2020 and 2030 is the increase in the sales of tablets and smartphones. As a result, the industry revenue would grow from $37.0 billion in 2019 to more than $1,274.4 billion in 2030
  3. The global AR VR in Retail Market Ecosystem was valued at US$ 135.2 Mn in 2018 and is expected to reach US$ XX Mn with a CAGR of 43% during the forecast period. The increasing use of AR VR by retail companies such as IKEA, Houzz, Walmart, and others, has been driving the growth of the AR VR retail market in recent years

VR Headset Market Expected to Grow Despite Short-Term Decline, According to IDC FRAMINGHAM, Mass., September 16, 2020 - As the world continues to deal with the pandemic, the market for virtual reality (VR) headsets is expected to decline 6.7% in 2020 before returning to double-digit growth of 46.2% in 2021, according to the International Data Corporation ( IDC ) Quarterly Augmented and. AUTOMOTIVE AR AND VR MARKET; The global AR and VR automotive market was estimated at USD 213.0 Million in 2017 and is projected to reach USD 673,602.2 Million by 2025, registering a 175.7 percent. OMR recently published new report titled Augmented Reality (Ar) And Virtual Reality (Vr) Market - global trends, market share, industry size, growth, opportunities, and market forecast - 2019-2025 to its portfolio. This latest industry research study analyses the Augmented Reality (Ar) And Virtual Reality (Vr) market by different segments, companies, and regions The AR and VR market had sold 8.9 million units by the end of 2018, which is expected to grow to 65.9 million by the end of 2022. AR and VR headset sales are expected to grow to $9.7 billion in 2021. Nearly half of consumers would be more likely to shop at a retailer that utilizes AR or VR. 70% of customers believe that AR can bring benefits. The AR market should grow to one billion users by. The Augmented Reality and Virtual Reality (AR and VR) market is expected to grow from USD X.X million in 2020 to USD X.X million by 2026, at a CAGR of X.X% during the forecast period. The global Augmented Reality and Virtual Reality (AR and VR) market report is a comprehensive research that focuses on the overall consumption structure, development

The growing demand for gesture and haptic control devices fuels the growth of AR and VR market size. The haptic technology is used to generate the sense of touch that users experience in the form of applied forces, motion, or vibrations, while the algorithms of gesture recognition allow users to control devices and applications using their gestures, usually hand movements The AI, VR, AR in Interventional Neuroradiology market is expected to grow from USD X.X million in 2020 to USD X.X million by 2026, at a CAGR of X.X% during the forecast period. The global AI, VR, AR in Interventional Neuroradiology market report is a comprehensive research that focuses on the overall consumption structure, development trends, sal #1) Virtual Reality(VR) and Augmented Reality(AR) will multiply 21-fold from 2019 - 2022. According to research by the International Data Corporation (IDC) research, VR and AR market will reach 15.5 billion euros by 2022.AR and VR spending would reach $18.8 billion in 2020, an increase of 78.5% over the $10.5 billion, achieving a five-year annual growth rate (CAGR) of 77.0% to 2023

43 Virtual Reality Statistics That Rock The Market [2021

  1. Just prior to the pandemic, IDC predicted that worldwide spending on augmented reality and virtual reality (AR/VR) would be $18.8 billion in 2020, an increase of 78.5% over the technology's $10.5 billion growth in 2019. IDC expects the worldwide spending on AR/VR products and services to achieve a five-year growth rate of 77% going forward. It's yet to be seen how coronavirus will affect.
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  3. Annual revenues for AR/VR displays will grow at a CAGR of 52% to reach $4.2B in 2026. The report also shows the market share for each technology and predicts that OLED-on-Silicon (SiOLED) become more popular over time. There are several trends driving this growth says Guillaume Chansin, Director of Display Research at DSCC. First, major brands with strong ecosystems like Apple and.
  4. AR & VR in Healthcare Market Research Overview, Growth Insights, Latest Trends, Regional Outlook, Share Value and COVID-19 Impact Analysis By 2023 March 3rd, 2021 Market Research Future Release
  5. Market Research Future (MRFR) envisions substantial gains for the AR & VR in healthcare market 2020, as it is all set to procure a robust CAGR of 30.2% between 2018 and 2023 (evaluation period.
  6. AR and VR Market Research Report: By Type (AR, VR), Offering (Hardware, Software), Device Type (AR Devices, VR Devices), Application (Consumer, Commercial, Enterprise) - Global Industry Analysis and Growth Forecast to 203
  7. The VR market is forecast to reach $34.08 billion by 2023 (compared to $7.9 billion this year), growing at a CAGR of 34%. AR and VR are gaining ground in the enterprise, with AR showing the.
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Augmented Reality Market Size & Share Report, 2021-202

The AR and VR market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area. Global VR AR Content Creation Market Ecosystem was valued at US$ 385.5 Mn in 2018 and is expected to grow with a CAGR of 18.5% during the forecast period. Increasing demand for AR VR devices among the population is driving the growth of the VR AR Content Creation Market Ecosystem. At the same time, the increasing number of AR VR headset manufacturers such as Google, HTC, Oculus, and others, is. Digi-Capital's virtual and augmented reality forecast is for global revenue to grow from over $13 billion this year to more than $67 billion by 2024. Yet today's market is still evolving beyond its early stage of offering related point solutions to specific problems, to becoming a fully functioning ecosystem in its own right Syndicate Market Research's Latest updated Report on 'global Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Market 2021' Analyses Research Methodology Figure out including Secondary Research, Primary Research, Company Share Analysis, Model ( including Macro-monetary pointers, Demographic information, and Industry pointers: Expenditure, foundation, area development, and.

According to this latest study, the 2020 growth of AR and VR Solutions will have significant change from previous year. By the most conservative estimates of global AR and VR Solutions market size (most likely outcome) will be a year-over-year revenue growth rate of XX% in 2020, from US$ xx million in 2019. We give this scenario a XX% probability, where under the scenario the supply chain will. VR appears challenged at the ecosystem level at this stage of the market, with no clear catalyst on the horizon despite steady growth. And while the consumer smartglasses market doesn't really.

Augmented Reality Market Size, Growth Forecast Analysis

Augmented reality and virtual reality are poised to grow at a surprisingly steady pace over the next four years. According to market intelligence firm IDC, worldwide spending on AR and VR products. AR and VR Smart Glasses Market is growing at a faster pace with substantial growth rates over the last few years and is estimated that the market will grow significantly in the forecasted period i.e. 2019 to 2026. The Global AR and VR Smart Glasses Market report provides a holistic evaluation of the Market for the forecast period (2019-2026). The report comprises of various segments as well. [191 Pages Report] The Augmented reality market is estimated to grow from USD 10.7 billion in 2019 and projected to reach USD 72.7 billion by 2024; it is expected to grow at a CAGR of 46.6% from 2019 to 2024.The most significant factor driving the growth of this market is rising investments in market. Investments in the AR market have witnessed huge growth over the past few years It's worth noting that growth for the total AR/VR market remains forecast for both this year and next year, but at a slower rate than anticipated pre-crisis. In the long-term we're still looking at a potential $65 billion market by 2024 after the crisis has ended, but that version of AR/VR won't be the finished article. This might take a lightweight pair of standalone smartglasses.

Augmented and Virtual Reality Market Size, Share

The market growth is primarily driven by increasing penetration of smartphones & connected devices in multiple Device Type sectors and the soaring demand for AR and VR in the retail and e-commerce. Augmented Reality (AR) Market By End-use Application (Consumer, Commercial, Healthcare, Automotive and Others), By Display Type (Head Mounted Display, Handheld Display, Head-Up Display, and Spatial Display), By Component (Hardware, Software) - Growth, Share, Opportunities, Competitive Analysis, and Forecast 2016 - 202 2019 was a growth year for virtual and augmented reality (VR/AR)- known collectively as extended reality (XR). The presence of these breakthrough technologies began to be felt far away from the. AR and VR in the global education market is likely to grow from $9.3 bn in 2018 to $19.6 bn in 2023, shows researc Rising adoption of AR & VR based products such as head-up display, head-mounted display, etc., among various end users including defense, automotive, consumer electronics, etc., is anticipated to drive the growth in the country's AR & VR market over the next five years. In addition, a rising number of consumer electronics applications such as gaming, entertainment, etc. are witnessing.

98 Vital Augmented Reality Statistics: 2020/2021 Market

  1. Shipments of augmented reality and virtual reality (AR/VR) headsets will jump 54% to 8.9 million units worldwide this year. The annual growth rate will accelerate to 67% over the next four years with shipments reaching 68.6 million in 2023, per a forecast from International Data Corp. (IDC)
  2. 2 Growing VR/AR companies in the UK | A business and legal handbookTitle of report goes here Document type here 2018 Foreword cont. The hope is that organisations and individuals with a stake in the VR/AR industry are able to make use of the knowledge, foresight, and recommendations here to achieve their objectives, grow their business, and ultimately push the VR/AR industry forward here in.
  3. The business guide to AR and VR: Everything you need to know. An executive guide to the technology and market drivers behind the hype in augmented reality, virtual reality, and mixed reality

  1. Virtual and augmented reality to Japan Trends and opportunities The market. Japan's virtual and augmented reality (VR/AR) market is forecast to grow from JPY14.1 billion in 2017 to JPY211.1 billion by 2020. 1 This growth will be driven by Japan's adoption of 5th generation (5G) wireless technology, increasingly diverse applications for VR/AR technologies, and strong government support
  2. Virtual reality still has a lot of untapped potential. The long-term outlook for the VR/AR market is very positive. We expect the market for VR/AR hardware and software to potentially become even larger than the current smartphone market (USD 600 -700 bn) and grow at the same pace as the latter in 2001- 2015
  3. AR and VR Market Set to Witness Huge Growth Through 2030: P&S Intelligence News provided by. P&S Intelligence 13 Oct, 2020, 10:30 BST. Share this article. Share this article. NEW YORK, Oct. 13.
  4. This property of AR & VR is expected to create market growth opportunity * Technological advances and the rise in application areas among various industry verticals are expected to provide.

The global AR and VR display market size was valued at USD 994 million in 2021 and is projected to reach USD 5,102 million by 2026. It is expected to grow at a CAGR of 38.7% during the forecast period. Growing adoption of AR and VR devices in various applications, increasing demand for OLED displays in AR and VR devices, growing adoption of AR and VR HMDs in different industries, and adoption. The AR & VR market for software has witnessed high growth in recent years and is set to lead the AR & VR market for the next 5 years owing to the trend of VR content creation and AR gaming. The mass consumerization would help achieve widespread adoption of AR and VR. Delays in the launching of new AR & VR hardware, coupled with a decline in the sale of AR & VR hardware, has negatively impacted. Furthermore, accentuating growth in automotive and healthcare domain in a country such as Japan is expected to further drive the growth of AR and VR market in the near future. Competitive Insight Market players in the global augmented reality and virtual reality industry are leveraging market growth through mergers and acquisitions, technological developments and strategic developments

VR/AR market size Statist

  1. We have only made slight revisions to the numbers of AR and VR users to reflect changing market dynamics. However, we continue to closely monitor the market and assess any long-term impacts that the COVID-19 pandemic may cause. What's driving user growth for AR and VR? The use of both technologies is growing, but different forces drive their uptake. VR growth is being propelled by advances.
  2. The standalone VR HMD owns the largest share of the AR/VR headset market in 2020 at 43.76%, followed by the tethered VR HMD (40.88%), standalone AR HMD (5.82%), VR screenless viewer (5.55%), and the tethered AR HMD (3.49%) (IDC, 2020). The global virtual reality software and hardware market size was valued at $2.6 billion in 2020, which will jump to $3.7 billion in 2021, $4.6 billion in 2022.
  3. The virtual and augmented reality industry is just starting to take off. According to research from the International Data Corporation (IDC), worldwide revenues for the augmented reality and virtual reality (AR/VR) market is forecast to grow from $5.2 billion in 2016 to more than $162 billion in 2020. More than half of the revenue will come from VR/AR hardware sales
  4. g Market is expected to reach $284.9.
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Global Augmented Reality and Virtual Reality Market i

AR/VR Market to Grow to $162 Billion in 2020 Research firm IDC is predicting 181% annual growth for the market as hardware becomes less expensive. Matthew Heller August 16, 2016. A new report from International Data Corp. suggests the current craze over Pokémon Go may be only a taste of things to come. The research firm is predicting that worldwide revenues for the augmented reality and. As the VR and AR market booms, one thing is certain -- there will be opportunity for entrepreneurs to stake claims VR and AR markets combined are forecast to amount to $16.8 billion in 2019. (Source: Statista) We can credit the increased income of VR and AR technology to consumer spending and the discrete manufacturing segment. Sales are well on their way to reaching the mind-blowing figure of $16.8 billion by the end of the year. Furthermore, we are all set for an income of $160 billion by 2023 if virtual. Major companies in virtual reality market are Sony, HTC Corporation, and Samsung Electronics amongst others. These players are set to bolster the development of global virtual reality market. According to analysts at Zion Market Research, the global virtual reality market accounted for more than USD 10.85 Billion in 2020 and is expected to reach more than USD 52.03 Billion by 2028, growing at.

The market growth is driven by a range of factors, including increasing smartphone penetration, rising demand for digital environments, growing popularity of augmented reality and virtual reality technologies, and its applicability across various end-use industries. Market players are anticipated to focus on the development of extended reality solutions in collaboration with a number of. The AI, VR, AR in Interventional Neuroradiology market is expected to grow from USD X.X million in 2020 to USD X.X million by 2026, at a CAGR of X.X% during the forecast period. The global AI, VR, AR in Interventional Neuroradiology market report is a comprehensive research that focuses on the overall consumption structure, development trends, sales models and sales of top countries in the. Virtual reality (VR) and augmented reality (AR) have the potential to deliver a £1.4 trillion boost to the global economy by 2030. That's the major finding of an economic impact assessment conducted by PwC UK economists, published today in their report Seeing is Believing The global AR and VR market is forecast to grow from US$18.8 billion in 2020 to about US$297 billion in 2024. That's a 15.8x increase over four years Drivers - Augmented & Virtual Reality Content & Application Market. Increasing demand for AR devices in patient-care management, and medical training and education ; AR can be used to help doctors interpret the body parts of the patient's simulated state, which is likely to help surgeons perform minimally invasive surgery. The use of AR modeling and 3D visualization in the healthcare field.

The market for immersive technology, including virtual reality (VR) and augmented reality (AR) continues its growth pattern, and a new report by MarketsandMarkets is forecasting that the market. In particular, this report presents the global market share (sales and revenue) of key companies in Virtual Reality (VR) and Augmented Reality(AR) Headsets business, shared in Chapter 3. This report presents a comprehensive overview, market shares, and growth opportunities of Virtual Reality (VR) and Augmented Reality(AR) Headsets market by type, application, key manufacturers and key regions. XRDC released its fourth annual AR/VR Innovation market report this week, reviewing the current state and future growth potential of the augmented, virtual, and mixed reality markets based on. If that happens, the global AR and VR markets could grow at a compound annual growth rate (CAGR) of 42.9% between 2020 and 2030, according to Research and Markets

China's market spending on augmented reality and virtual reality (VR/AR) is forecast to exceed $65.21 billion in 2023, according to a report published by the International Data Corporation (IDC) AI, VR, AR in Interventional Neuroradiology Market Rewriting It's Growth Cycle | Covid-19 Business Impact Analysis. Post author By reportscheck; Post date January 25, 2021; AI, VR, AR in Interventional Neuroradiology Market . Global AI, VR, AR in Interventional Neuroradiology Report states the reshaping megatrends from 2015-2026 on regional as well as country level. The pandemic impact on. Yet this 'new normal' will help the AR and VR markets going forward, the analyst firm added. Covid-19 will have a significantly negative effect on the market for XR in 2020, the company said in a note. We anticipate both shipments and revenues declining by just over 20% y/o/y. We expect that the launch of smartphone-tethered AR headsets is likely to be pushed back to at least the. Dublin, Ireland -- -- 03/19/2021 -- Augmented Reality (AR) and Virtual Reality (VR) Market Dynamics (including market size, share, trends, growth, forecast, and industry analysis)Key Drivers The global augmented reality and virtual reality market is predicted to witness an upsurge in demand over the forecast period due to the rising penetration of smartphones and connected devices in numerous.

AR/VR Trends and Predictions for 2020 & Beyond - Appinventi

AR/VR in Healthcare Market Size, Industry Growth, Sales Revenue, COVID-19 Market Scenario, Opportunity, and Industry Expansion Strategies to 2027 : Reports and Data. The AR/VR in Healthcare Market is estimated to reach USD 7.05 Billion by 2026, according to a new report by Reports and Data NEW YORK, March 22, 2021 /PRNewswire/ -- The augmented reality (AR) and virtual reality (VR) market is expected to grow by USD 125.19 billion during 2020-2024, according to Technavio. The report offers a detailed analysis of the impact of the COVID-19 pandemic on the augmented reality (AR) and virtual reality (VR) market in optimistic, probable, and pessimistic forecast scenarios AR and VR Products and Services Market to witness an impressive growth during the forecast period 2020 - 2026 Category: #business By Ashwin Naphade Date: 2021-04-07 shar

Market researcher IDC projected worldwide revenue from AR/VR would grow from $5.2 billion in 2016 to $162 billion by 2020 5; What is augmented and virtual reality? Virtual reality (VR) and augmented reality (AR) technologies have been around for quite some time, 6 yet many remain unclear about the differences between the two. We define these concepts as follows: Virtual reality: a technology. From the optical point of view, the fundamental difference between augmented reality (AR) and virtual reality (VR) is that AR lenses are reflective, while VR lenses are transparent. AR challenges AR has seen an increase in the production of headsets, which are worn to improve the gaming experience. But this rise in acceptance to the market has, to date, been incremental, with no sign of the. Xinhua, China's official news agency, opened a VR/AR channel in May 2016. The Ministry of Industry, Information and Technology plans on formulating standards for VR/AR and on opening a R&D lab. Challenge No. 2: VR is missing two key technology elements for mass adoption. Although VR is already available to consumers through devices such as HTC Vive, Oculus Rift, Sony PlayStation VR or Samsung Gear VR, it has still not moved beyond a niche market.To enter the mainstream, VR hardware needs to incorporate two important features: convenience and control Better still, the technology market research house forecasts that the compound annual growth rate for the next five years would be 77%, which would put the AR/VR market size on the order of $200.

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